Thuum.org

A community for the dragon language of The Elder Scrolls V: Skyrim

Thuum.org

A community for the dragon language of The Elder Scrolls V: Skyrim

Opinions on a Dovahzul based D&D/Pathfinder campaign?

 1 

blazewolf11341
February 2, 2019

Does anyone have any ideas or sugestions?

by blazewolf11341
February 2, 2019

Does anyone have any ideas or sugestions?


Liis
Moderator
February 2, 2019
I've moved this thread to the forum "Dragon Language Discussion" to fit the criteria.
by Liis
February 2, 2019
I've moved this thread to the forum "Dragon Language Discussion" to fit the criteria.

blazewolf11341
February 2, 2019
Liis
I've moved this thread to the forum "Dragon Language Discussion" to fit the criteria.

Okay, thanks!

by blazewolf11341
February 2, 2019
Liis
I've moved this thread to the forum "Dragon Language Discussion" to fit the criteria.

Okay, thanks!


Muddic
February 15, 2019

The setting that we use is a barbaric settings. For us this setting works really well with the limited amount of words. To be able to have a conversation through speaking it was required for us to add around 400 non-canon words. This allows the speaker to make non-abstract sentences, greatly improving the speed at which conversations can be done.

Our dungeon master is fluent in dovahzul, this is helping a lot in making the setting to be more alive. One player is near fluent, one other player is starting to understand the languague and I am somewhere in the middle.

One thing that really helps is having a selfmade dictionary. 

by Muddic
February 15, 2019

The setting that we use is a barbaric settings. For us this setting works really well with the limited amount of words. To be able to have a conversation through speaking it was required for us to add around 400 non-canon words. This allows the speaker to make non-abstract sentences, greatly improving the speed at which conversations can be done.

Our dungeon master is fluent in dovahzul, this is helping a lot in making the setting to be more alive. One player is near fluent, one other player is starting to understand the languague and I am somewhere in the middle.

One thing that really helps is having a selfmade dictionary.